Goddesses of Aedalon

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The time before the Goddesses of Aedalon came to be is much debated by scholars of such esoteric studies. No consensus exists on its likeness or how exactly it is that the Goddesses all came to be at once, but none debate their very real presence, or power over the worlds both above and below Aedalon. Some present in the lives of their followers, some enigmatic and all but forgotten, some righteous and wrathful, some peaceful and serene, and between each of them aligned, every aspect of conceptual being.

Academics speculate that Aedalon, though provably more ancient than their current reigning pantheon, was probably incompatible with almost all life as it is currently known. There is geological evidence and prophetic story indicating that likely tens of thousands of years ago, the world was in a great state of unrest. Its skies boiled, its seas burned, the land still but a flowing volcanic sludge of primal energies. The myths begin to differ as a great battle ensues to tame the world or the Goddesses simply arrived upon Aedalon fresh from the crucible of worlds, its former ages scoured clean by this great unrest. In the versions in which the Goddesses fought for the world, they differ still into hundreds of fractured legends as to the foe so great it took their combined ability to defeat. Over time, each of these stories taking on more and more character of their own until the modern era arrived.

Now in 5173, during the Age of Veils, these different stories have all but codified into their own separate practices of worship as well as world views. Their practices splintering over time in their canonical beliefs, the modern landscape of Aedalon characterizing each differently depending on how it might server the politics of their empires. Some of them forgotten all but entirely in their name and practice, some celebrated, some reviled, all of them no less real to their practitioners.

Blessings and Offerings

Hidden throughout Hope's Rise, the surrounding wilderness, and the dungeon(s) underneath it, are various sects, clerics, altars, shrines, holy sites, and other access points to the divine power of Aedalon's Goddesses. With appropriate offering of service, goods, sacrifice, or symbols, all of these may be used as resources to gain a much needed edge against their foes.

At this time, there are no current locations that fit these descriptions that have been unlocked/discovered. As the game progresses, this section will continue to be updated.

Brief Descriptions in Order of Prominence

Please note that this ordering is reflective of who is worshiped the most openly across Aedalon. It does not indicate alignment even, though it is understandable that the more beneficial deities generally take prominence among the common public. Prominence also in no way speaks to the power that they might wield.


The Bringer, The Giver, The Goddess of Blessings.

Weapon- The Iron Staff
Companion- Life Abundant
Symbol- The Crown of Dawn
Domains- Life, Light

The Goddess of Blessings, there is no dispute that Yonqua is the most benevolent of all. Sanctified by many as the “One True Goddess,” she is the embodiment of generosity. Without her grace, no good deed could be done, no peace could be had, it is under her crown that the very fabric of all that is can be parted for others. It is under her light that all things in Aedalon exist, even the stars themselves that Inveris, or Aidala’s crown, could not shine without Yonqua providing her essence for all to use.

Yonqua is depicted as a bald headed, androgynous woman draped in cloth with a walking stick of simple iron. She would be unremarkable as any other traveler with the exception that under her skin she conceals the planets and stars so that they might thrive within her blood. Yonqua’s eyes are said to be an ever-shifting spiral of galaxies being born, her voice, a language that has yet to be spoken on subjects yet to be known. The crown atop her head are the shades of the color before light as the multiverse dawns across its surface. Yonqua is limited only by her inability to retain her awe inspiring divinity, her power is not hers to control. She is the conduit that harnesses Mestu, Inveris, and Aidala's works into a crucible of worlds.

Though her worship is the most widespread, and sightings of her are among the most common, her worship does little to congregate beyond their small community oriented groups. It is thought that Yonqua is intentionally reclusive, choosing to work her will upon Aedalon without the attention or competition brought by other more formal religious orders. Those who follow her faith are rarely keen to try and command others or preach in her name, instead remaining humble and egalitarian in receipt of her glory.


The Goddess of Seeking, The Huntress, She Who Rises, The Goddess of Heroes

Weapon- The Sword
Companion- The Hound
Symbol- The Crown (an always different display centered around the rune for Champion)
Domains- Light, Protection

Syvain is the Goddess Most Righteous, she embodies the eternal struggle against greater odds. Syvain represents those who would pick up the sword and stride forward, and gives her aid to those who would do the same. This aspect of her greatness makes her disciples and followers adamant in their pursuit of worship. To pray to Syvain is to take up the never ending quest, making her the prime goddess for good aligned Paladins. Syvain’s churches are generally the most widespread, well organized, funded, and likely to aid in the event of public need.

Most commonly known to be seen in half plate armor, one hand on the leash of her twelve hounds, the other brandishing the Sword of Empires. It is said that her regalia is forged in part from the crowns and scepters of every great ruler Aedalon has ever known. The changing crown atop her head is thought to be the banners of limitless kingdoms balanced with each other in lock step harmony.

The Cathedral of the True Crown is located on the continent of Thusela, from here Syvain’s order organizes its forces and train ranks of young applicants. The Cathedral of the True Crown is the size of most castles, and presides over a stretch of land the size of most nations. Along with its access to divine power, the size and militant nature of Syvain’s followers allows them to be the only clergy that is represented on global scale under a single governing force. Though sometimes a bit sheltered, and at times humorless, the followers of Syvain are well hailed by most. Though it is begrudgingly that they might force their way into the decision making of nobles, their value to civilization makes them a hard-fought necessity.


Goddess of Shallow Graves, She Who Never Ceases, Goddess of Travelers, Goddess of Unrest

Weapon- Spear
Companion- The Coyote
Symbol- The Immortal Crown
Domains- Trickery, Nature

The older sister of Syvain, Advari is thought to have outgrown the need for righteousness and instead travels restlessly like her younger sister looking for what is, “Hidden and in Plain Sight.” Advari gives her patronage to those who wander eternal but are not lost. While Syvain represents the fight against entropy and darkness, Advari is the attempt to understand it, to find the light hidden within all of creation. Often aloof or distant, her followers tend to constantly be looking over the horizon, or turning over their surroundings in hopes of finding some unbefore discovered facet that might unlock the what they know in their soul is being concealed from them.

Advari travels light in her pursuit of understanding and employs her cunning to stay alive. She appears rarely in human form, almost always as an animal, landmark, or effect of the weather, she manifests to help her followers in mysterious ways. Due to her more reserved and inquisitive nature, Advari appeals to those who might walk a more complicated path towards the truth they seek. Adventurer’s see her as the goddess of wanderlust, exploration, and the inevitable fate of dying out of doors in a life well lived. While a soldier might pray to Syvain, a Ranger, a good hearted Rogue, a soft-footed Fighter, and certainly most Barbarians will pray to Advari.

The clerics of Advari are rare despite worship of her being widespread, her involvement in the world is so indirect that her will rarely finds itself concentrated in the will of an individual. Those who find themselves receiving her blessings are wanderers themselves and rarely create structures or find themselves settling long enough to establish a larger clergy. Those most devout to Advari will be found in the wild, the depths of an ancient labyrinth, or only briefly passing through one region to another in search of the same elusive thing their Goddess is.


The Goddess of Victory, She Who Cries War, The Divine Havoc

Weapon - Great Axe
Companion - Great Falcon
Symbol - The Crown of Bladed Wings
Domains- War, Protection

Gorielle is greatness incarnate, her skills in combat are without dispute. She embodies the necessity of conflict and the very concept of winning. Bold in life and deed, Gorielle lives atop a sacred mountain on the continent of Ronir and keeps court with her family of Great Hawks and Falcons. It is said she spend her days soaring amid the icy clouds preying upon the savage beasts of Ronir as a raptor of the skies. To modern record Gorielle has never lost a contest of endurance or strength, she has never been bested in game wit or chance, and never kneeled before another.

For these reasons Gorielle almost rivals Syvain not in the far reach of her worship, but in the efficacy and zeal of her followers. Gorielle tends to be worshiped by those in positions of power, or those who aspire to them. With her formidable intellect, even aspiring mages and academics will often offer her prayer in an attempt to gain the advantage on a rival or solve a particularly difficult puzzle. The only thing that prevents Gorielle from waging war on all of Aedalon and crushing it beneath her is that she has found true joy only in marauding from the skies of Ronir, unhappy with the formalities of rulership and with little joy for the needs of her parishioners. She rewards only action and sacrifice in the name of greatness.

Even though many an evil soul may pray to Gorielle and receive her blessings, her followers are regarded favorably due to the fact that Gorielle’s want for combat often makes her first to act in defense of Aedalon should a corrupting force gain to strong a foothold. Out of no love for its people does she war with dark forces, she simply will not be bested in contest of who reigns over the seas, skies, and soils of Aedalon.


Goddess of the Verse Eternal, She Who Plays in the Waves, The Song of Tides

Weapon- Harp
Companion- The Whale
Symbol- The Crown of Melodies
Domains- Grave, Nature

Deep within the darkest parts of the Quoron’s ridge, submerged miles beneeath where the sun meets the lapping of the ocean waves, Thothemi strums her dark harp and hums a song only the whales can hear. In adorned with pearls in a gown made of fish scales, she sits in the court of a decaying castle whose name has been forgotten by all but her. Here, so far away from the sun, Thothemi sits and listens to the currents of the world pass by her window as she plays both joyful and morose compliments in harmony.

Should she stop strumming the very rhythm of nature would begin to detether from order, keeping Thothemi forever bound to her harp strings. She sees all lives as notes of music within a much larger piece and with the Verse Eternal at her disposal, she is bound to all throughout their entirety. It is because of her ubiquitous presence that she is one of the most commonly acknowledged and prayed to of the Goddesses, regretfully her answers to blessings are often bittersweet. Thothemi is worshiped by those who worship death equally with life, but prefer peace to war. Often the choice of Druids, Sorcerers, Clerics of a Neutral alignment.

It is not her solemn, sunken, duty alone would be enough to eventually strip the smile from the face of even Yonqua, but Thothemi bares this weight along with being the sister of Nemare. Thothemi must watch as the one she loves the most destroys all that she composes, as well she is the only one through whom Nemare will speak, never having shown her true form to even her sisters. Thothemi is the only who knows the true face of Namare, and said to be the only that is not slain by mere proximity to her.


Goddess of Line, She Who Draws the Stars, The Lighter of Ways, The Illuminess

Weapon- The Bow and Arrow
Companion- The Elephant
Symbol- The Crown of Constellations
Domains- Knowledge, Arcana

Atop the many tusked mother of all elephants sits Inveris’s telescope and Astral gauging laboratory, it is from here that she plots course for all of the stars and worlds in the skies of Aedala. The entire night sky resting upon her crown, she adjust the jewels within to hang the constellations as a mathematician might work an abacus towards an unfathomable sum. She travels between celestial bodies by means of the bow and arrow she keeps slung about her that when fired makes paths through all of the possible realities that could be, and into a singular state of being. In this way Inveris has made all of the spaces between objects that remain empty yet solid as space which is one and not many.

Inveris is worshiped for her might through knowledge making her the ideal Goddess of any magic user. Despite her prominence she cares little for followers, preferring to remain in motion as an arrow in flight, mapping the unknown into reality. Exploring and cataloging infinite for all of time does however, require a network if you wish to keep your records up to date and at the level of fidelity that Inveris prefers to maintain. Clerics and Paladins of Inveris are usually adept scholars and motivated towards pure knowledge without the constraints of morality. Though Inveris demands integrity from her works, she believes that all knowledge is merely a facet of resolved chaos. She is a Goddess of order to be sure, but certainly not one of benevolence.

Inveris is the bitter enemy of Gorielle, whom she regards to be an irresponsible drunkard. Gorielle in turn proclaims that Inveris’s attempt to order the infinite is an illness; the battlefield and soaring sky being the truest use of ones efforts. For those who have observed this conflict, it becomes apparent that Gorielle has antagonized Inveris in order to create an adversary she might mock-fight with, a sibling whose model cities Gorielle cannot help but smash. Inveris’s disdain for Gorielle only at surface level, the two have ridden into combat side by side without hesitation should the occasion arise.


Goddess of Taking, Flame's Greed, She Who Comes By Torchlight

Weapon- The Flame
Companion- The Jackal
Symbol- The Crown of Tears
Domain- Tempest, War

As the desires of a single person might burn an entire world to ash, so is the greed of Jelkrin. A Goddess who favors those who might gain from the world not from their own improvement, but from the weakness of others. Jelkrin does not move with force, instead uses the world around her to accomplish her goals. Instead of war or politic she prefers to watch as circumstance can be manipulated to take anything, even if not for herself, always from others. Sacrifice is made to Jelkrin in hopes that she might take from the enemies of her followers, and so she does.

Jelkrin’s very nature makes her unable to resist putting her thumb on the scale of every person and place she might come across. Known to offer omen or appearance more frequently than any other Goddess, Jelkrin is always ready to offer crooked bargains or half-truths at a truly unfair rate of exchange. Soaking her holy symbol in dog’s blood and casting it into a fire at night (or any space enclosed entirely from light) and speaking your desire will summon Jelkrin, or at very least make clear the price of her further attention. Any who knows enough to invoke her knows her blessings are given readily, but at prices often too steep for any mortal to truly pay.

Clerics of Jelkrin are invariably psychopathic in their pursuit of power. Though often powerhouses of the divine, they have usually been granted this power by Jelkrin in order to somehow seize or destroy something hungers for. Jelkrin typically manifests as woman at the end of table with bloodshot eyes and deathly palor, her face drawn tightly forward with a vulturous quality. Always eating rare flesh and drinking a cup of blood, all of the jackal cubs who will one day be gather at the side of her table to feast on the scraps. It is always from this table that she conducts her dealings with Aedalon.

Churches of Jelkrin do not typically exist, it is thieves guilds, corrupt academics, politicians, nobles, knights, or those seeking vengeance who might practice worship to Jelkrin. Maniacs, killers, and sadists often seek out her aid, but often times they prove too unwitting to not be simply fed to Jelkrin’s cubs for their efforts.


Goddess of Making, the Sculptress, the Golden Goddess

Weapon- Hammer
Companion- The Rat & Raven
Symbol- The Resplendent Crown
Domains- Forge, Arcana

With a heart full of good and a skill for refining Yonqua’s creations into things of exquisite beauty beyond even their creator’s intention, it is a tragedy that Aidala finds herself too busy in her constant elevating to answer the most serious of prayers that are offered to her. It has unfortunately been this way since human or elf has known the surface of Aedalon. Despite being named for her very refinement of it, Aidala seems to be rather distant when responding to maintenance requests.

This is not to say that all prayers offered her way go unanswered, but there seems to be little pattern or reason to who and what of her parishioners is rewarded. Those who do manage to receive her elusive praise find themselves typically drowned in wealth or artifacts of power far beyond the scope of their initial prayer. Known to turn beggars into kings and kings into legends, Aidala’s praise is highly coveted. Prayer to her being almost detrimental to one’s odds of this happening, worship of her is seldom beyond customary mentions. Despite her benevolence, her absence relegates her to the status of a divine raffle ticket. There is little to no organized representation of Aidala.

Clerics of Aidala are known to be magnanimous and some of the finest craftspeople. Much like their Goddess, their attention to detail has in it a love for all of Aedalon. Extremely rare, those blessed with the ability to commune with Aidala are highly valued for their ability and integrity. Each seeks in their own life to craft something in harmony with their Goddess worthy of her exaltation.


Goddess of Nature, She Who Gathers, She Who Grows Among Us, The Bringer of Seasons

Weapon- The Sling
Companion- The Vine
Symbol- The Blooming Crown
Domains- Nature, Life

Those who know of Mestu are few and far between lest her worship would rival that of Yonqua. Thothemi provides Rhythm, Aidala the fine interlocking particles of the Material, Inveris the Space in which they might meet, but it is Mestu who provides the impossible, the significance of Experience itself. Without this key to the alchemy of divine creation, her sisters work would hang still, as if a still piece of art or some delicately organized machine. Instead, worlds team with life that continues to evolve and amaze. The machine constructed by her sisters no longer an automation of stardust but something akin to themselves, a growing consciousness on its own ascent towards perfection. Perhaps one day their collecting work might join them in balancing the power of Aedalon’s ley line.

Almost as elusive as Nemare herself, Mestu has never been seen in a personified form in any age. Clerics and druids that manage to follow her teachings, are certain that she has appeared before them in rays of sunlight folded into geometric patterns to form her smiling face. Known to appear as visages in trees, plants, or solid rock, these are the places that become secluded and little spoken-of sacred sites within the scattering of stories that have coalesced into a form of secret within the civilized world. Those who know of Mestu’s warmth are well aware that many would wish to extinguish something so loving and pure. Most who worship her are regarded as independent spiritualists or at worst, pagan cults. Often gathering in secret for fear of Mestu becoming too widely known, these clandestine meetings reflects suspiciously to many who do not understand.

Mestu’s love is so great that she has spread her divine essence throughout all of ordered space, she suffuses all of Aedalon in lieu of being able to manifest with the direct power and force of some of her more prominent sisters. Mestu moves slowly to aid, earthquakes, tidal waves, migrations of animals, bounty of crops, and generations of living creatures, are not things born in an instant. Mestu works on a scale of time larger than most, her efforts taking sometimes centuries to come to fruition. She provides her love and assurances of purpose to those of her children she cannot save, she offers the redemption of noble sacrifice. In faith to Mestu, there is no occurrence that is not necessary, and all important to all other functions of being. We are everything to each other, and everyone is everything to us.


Goddess of Binding, She Who Feeds, Empress of the Forbidden Seal

Weapon- The Weighted Chain
Companion- The Spider
Symbol- The Crown of Locks
Domains- Arcana, Grave

The necromancer of gods, Balka knows more of the secrets to the energies that compose the multiverse than any other. Before going mad from their influence, Balka discovered the secret to reviving and imbuing the essence of long extinguished gods into the pages of grimoires that now follow her suspended in chains, amplifying her already staggering abilities. Though she is no more or less powerful than the other Goddesses of Aedalon by herself, with the addition of the accursed tomes at her side, she can command the strength to annihilate worlds. If it were not for Balka’s primary concern being the subjugation of more powerful entities than the mortals of Aedalon likely it would have long ago been obliterated.

Balka represents to most the use of intellect to both overcome and acquire power. With the might of her mind alone Balka is able to parse the higher functions of all existence into working for her ends. The resurrection of a god and then the enslavement the only sport that Balka considers worth her attention, she cares little for the plans of other Goddesses. Balka, self sure that if any were to oppose her desires, she would would add them to her growing collection, fears only an alliance between the other Goddesses. In respect for the fact that she would still be vulnerable to conspiracy against her, she does not move openly against those of her pantheon.

The blessings of Balka are few and far between. Not a Goddess of promoting life, Balka only concerns herself with offerings of knowledge, sacrifices of power, or making pacts that might benefit her. Often her worshipers are conscripts or slaves being compelled to genuflect to her with no choice in the matter. Clerics of Balka will often find ways to create debts or direct power over those they wish to have close to them, or anyone their Goddess commands be obtained. Balka thrives by rewarding her followers with but a pittance of her power in return for their work aggregating anything of potentially ancient or forgotten power. Though not always regarded with malice, Balka’s devote know enough not to congregate in public and typically cloister themselves away where they might research in seclusion.


Goddess of the Profane, the Flesh Wearer, She Who Spoils, First Among of Cannibals

Weapon- The barbed whip
Companion- Fungus
Symbol- The Crown of Crooked Flesh
Domains- Grave, Arcana

The most reviled and perhaps feared of any Goddess, Slurgea embodies the very act of decay and corruption. Her domain is all that is mad and rotten, her own form a hideous amalgam of bone and flesh she has married together from various victims of her invasive growth. Slurgea is both divine and disease, her followers becoming literally infected in their worship of her. Slurgea begins to slowly convert the body into forms she finds more fitting, most often characterized by a perverse suffering that eventually consumes them until little is left but shambling horror. Slurgea twists and subverts the works and efforts of all other Goddesses, even Nemare herself finds herself with the wretched immortality Slurgea seems to be able to bestow upon her disciples.

If you were to ask her why she engages with creation in such a way, Slurgea would gleefully explain that she exists to balance all of which is ordered. That for all the splendor of the celestial planes, the opposite must also be true, and so she is. To try and kill Slurgea would be both a nigh impossible task, as well eventually topple all other foundations of creation. In this smug security she antagonizes even Balka’s power, having stolen much of the Goddesses corporeal beauty, Balka’s pockmarked visage is Slurgea’s doing; her presence on Aedalon akin to that of a predator that has seemingly wound its way into the very survival of its community. Slurgea’s faith gains traction in the knowledge that even Yonqua and Mestu are complicit in choosing to expose life to her disgusting whims out of their own want to exist. What right do they have to create knowing it will ultimately die, and Slurgea not the right to do what she please with that which already exists?

It should come as no surprise that formal churches to Slurgea are universally regarded as direct threats to any community they are found within. Practitioners of Slurgeas faith are often delusional, hostile, and immediately imprisoned or executed if they are discovered. Scholars fear research of her should they become accidentally seen as someone with too much interest or familiarity with her ways. Even with the world working almost unanimously against her, Slurgea is overjoyed to find any who might pray to her and begin working her blessings upon them.


Goddess of the Lonely, Death, She Who is Nothing, The Unbeing Queen

Weapon- The Void
Companion- Emptiness
Symbol- The Crown of Silences
Domain- Death

All consuming darkness herself, Nemare exists as the balance to Yonqua. All that is made is unmade at equal speed by her might. No one has ever seen her except her sister Thothemi, none could even reach the proximity to see it, let alone withstand her countenance without being undone into the raw nothingness that borders all universes. Only Thothemi is capable of this because of her relationship to Nemare and her own relationship with the ending of life. It is thought impossible to functionally pray to Nemare as even these whispers of the soul die on their approach to her ears. Nemare lives a life of solitude, as anything she approaches she will never see, existing only in a field of absolute nothingness for all of time. Nemare is the ultimate correcting force in all of Aedalon and even Balka in her compounded might ultimately fears the hungering void Nemare keeps in the cloth sack at her side.

In myths of creation, scholars being that once, everything existed simultaneously but Yonqua had beseeched Aidala to make a container for the void so that it too might coexist with everything. It was Nemare who opened the satchel containing the end, and so now she is its steward, and its prisoner. Nemare has no idea how much she has destroyed, or what remains, only that Thothemi still lives, and that she has yet to complete apocalyptic duty. Even though she is anathema to the other Goddesses, they love Nemare yet. Without Nemare there would be no way recycling order into entropy so that it might be once again remade into something new and wonderful. Nemare also makes all other Goddesses accountable no matter what hubris may strike them. Should Thothemi’s song to her sister express a discordant screech, representing a disorder of the universe, Nemare can quickly be invoked to correct whatever may have disrupted the soothing strum of her sister’s harp.

Though certainly more benign than Slurgea, Nemare ranks below her in prominence simply because she is almost without agency entirely in Aedalon. Blind and deaf to its prayers or the want to shape its peoples, Nemare is studied and not prayed to. Those who proclaim faith to her are considered to be rather harmless given her perceived inability to even grant blessings, or that to even attract her interest by some extraordinary means would likely just result in your immediate death. In truth, clerics of Nemare exist, but unless they reach the pinnacles of their faith, often they believe themselves to be the conduit to another force entirely as if a Druid or a Sorcerer might. These rare individuals though can be counted in the dozens across all of Aedalon however, while the would be imitators to the Crown of Silences are many. A necklace of skulls and guttural chants the assured sign of a pretender, clerics of Nemare tend to be withdrawn, quiet, and unassuming in their demeanor until their Goddess begins to work through them.


Goddess of Secrets, She Who is Within, the Concealed Truth

Weapon- The Blind
Companion- The Tortoise
Symbol- The Unseen Crown
Domains- Trickery, Knowledge

Despite Nemare’s seclusion, Aidala’s sporadic doting, Mestu’s disembodied warmth, or Advari’s mischief, none are more unknown, inscrutable, enigmatic, and without explanation than Swelke. Though her presence can be heard, and felt, touched even, it has never been seen, all who would approach Swelke know to do so in blindfold lest their prayers go completely unheeded. Swelke’s disposition is unknown to be either benevolent or malign, but she seems to clearly have some kind of organized agenda. Of all the other Goddesses, Swelke is a discovery of the Age of Veils and relatively recent within all the history of Aedalon.

Thought at first to simply be unrelated yet similar pagan spirits celebrated by cultures across all of Aedalon, it took great coordinated efforts of religious and historical scholars to connect the various symbols and oral traditions into the works of a single Goddess. Swelke seems to be at the beginning, and end, of most of Aedalon’s greatest mysteries. The various ways she can be alluded to in ancient languages make her somehow present in many varying accounts of the world’s histories, yet never an outright figure. As if some immortal spectator, or trying to curate a collection of very specific events and objects, Swelke seems content simply to be somehow interwoven into all of Aedalon’s mythology in cryptic and yet unsolved ciphers that exist within the religious texts of other Goddesses.

The Unseen Crown is a reference to the fact that there doesn’t seem to be a single definitive way of referring to the Goddess Swelke. Blindfolds, daggers, eclipses, whispers, secrets, buried objects, and forgotten names are all concepts that see their different representations across Aedalon wrapped up in her far reaching celestial conspiracy. Even though she is known to visit those who invoke her unwittingly, there are no known Clerics of Swelke. Considered to likely have tremendous power, no one is sure exactly what it is that can be done to gain her favor. All of this of course depending upon whether you are informed enough on esoteric matters to even know of Swelke’s existence let alone begin trying to figure out the conceptual riddle she poses.